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I'm really gonna suffer anim class xD
Traditional animation is quite interesting though work intensive for me hehe. At my own drawing pace for -rough- animation it was 1 hour for every second of footage. Here is my longest and most likely best 2D animation I have done:
[link]
Although I am at the moment I am more skilled in 3D animation, 2D seems to have this kind of fluidity I just love
The clip you finished looks great, definitely some nice motion and mood captured in there.
3-D can be really impressive, but 2-D does have that special charm to it...
3D's good point is the quick feedback I can get, animate a few frames, playback, tweak, playback. Really fast to edit in 3D but my latest rig has hundreds of controllers that must all be animated at once. Hopefully someday I can make some short animations, really look forward to it.
Hundreds of rig controls sounds like it would be easy to get confused with... I used to have the problem where the geometry would explode on me between poses, and I had to figure out which joint was causing the distortion, and then try and go back to that controller and tweak it in the transition... A lot of those problems probably arise from my barely-adequate rigging knowledge, though.
I don't know about exploding geometry, I tend to do this stuff by the book. And I also used Autodesk Maya 2008 but things could still go wrong. Maya isn't very liked here at school hehe.
I noticed his fur pattern is gone when he lands.