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Submitted on
March 10, 2007
File Size
2.0 MB


30 (who?)
Mace Animation Rough by Dreamkeepers Mace Animation Rough by Dreamkeepers
Let's see if I can get this to work.... I've been playing a little, doing some pencil test animation of Mace taking a jump. I haven't animated in a while, and this feels a bit rusty to me - not quite where I'd like the motion to be, I think it could have been stylized a bit more - although I like the follow through motion in the ears and tail fairly well.

You wanna have some fun? Clap your hands and yell "SNACK!" right before you play the animation, and then presto, Mace will jump onto your screen. You'd just better have a snack ready.

... Just a note, I'm not sure how long this might take to load, because I've never put animation on Deviant before.
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Sentinentcodex Featured By Owner Jan 15, 2011  Hobbyist Filmographer
I claped my hands and said snack and nothing happend (you think he has a grudge against me or somethin')
Sc0t1n4t0r Featured By Owner Apr 9, 2010  Student Filmographer
been checking your anims lately... tell me DAvid... just to have a ref... how long did you take to do this?
Dreamkeepers Featured By Owner Apr 25, 2010
...It was over a year ago, hmm... To be perfectly honest, I can't remember anymore. It must have taken at least a few hours, maybe 8 or 9 spread over a couple of sittings. Just a guess at this point, though.
Sc0t1n4t0r Featured By Owner Apr 25, 2010  Student Filmographer
woaaaah D: 9 hours to make your char land... O M G

I'm really gonna suffer anim class xD
VengenceMkII Featured By Owner Aug 6, 2009
Nicely done. I've done some pencil animation at school. Your previous comment of a glass coffee table came as a slap to the face to me hehe. Why didn't I think of that, just use these special bracers used to hold animation paper and you have a light desk.

Traditional animation is quite interesting though work intensive for me hehe. At my own drawing pace for -rough- animation it was 1 hour for every second of footage. Here is my longest and most likely best 2D animation I have done:

Although I am at the moment I am more skilled in 3D animation, 2D seems to have this kind of fluidity I just love =D.
Dreamkeepers Featured By Owner Aug 13, 2009
Thank you! 8 )

The clip you finished looks great, definitely some nice motion and mood captured in there. :) Traditional is really work intensive... I find that after a lot of practice, the rough animation starts to come fairly quickly and easily, though. The real killer is the clean-up animation. Every frame has to be meticulously done, or even the best rough animation will be slaughtered as a final product.

3-D can be really impressive, but 2-D does have that special charm to it...
VengenceMkII Featured By Owner Aug 13, 2009
Thanks :). After trying animation, I suppose anyone would learn to respect those who once had to ink and paint each frame, layers, and background. Really hard work there.

3D's good point is the quick feedback I can get, animate a few frames, playback, tweak, playback. Really fast to edit in 3D but my latest rig has hundreds of controllers that must all be animated at once. Hopefully someday I can make some short animations, really look forward to it.
Dreamkeepers Featured By Owner Aug 15, 2009
Making some short animations will definitely be fun- do you think you might post them up in DA when you do them?

Hundreds of rig controls sounds like it would be easy to get confused with... I used to have the problem where the geometry would explode on me between poses, and I had to figure out which joint was causing the distortion, and then try and go back to that controller and tweak it in the transition... A lot of those problems probably arise from my barely-adequate rigging knowledge, though.
VengenceMkII Featured By Owner Aug 16, 2009
If I made an animation it'd most likely go on Youtube. That is if I could do it, since I have no capture station or one of those fancy fast scanners then scanning and aligning each image would be quite tedious.

I don't know about exploding geometry, I tend to do this stuff by the book. And I also used Autodesk Maya 2008 but things could still go wrong. Maya isn't very liked here at school hehe.
Bayland Featured By Owner Feb 16, 2009
Wow! This is neat!

I noticed his fur pattern is gone when he lands.
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